![]() So, my next task now is to apply a simple KeyShot material to each one of these layers and Save the File. Once the model opens in KeyShot the single material is retained along with the Named Camera that I created in Rhino, and if I go to the Scene Manager the Rhino Layers are all there in the Apartment Block Model Set. In Rhino I’ve applied a single neutral material to all of the objects, and I’ll use the KeyShot Live Linking plug-in to push the data to KeyShot 10. So we’ll look at creating these three elements in KeyShot. ![]() ![]() If I run the animation again, you’ll see that as well as the sun movement, there is a camera zoom and the lights in the apartment turn on at dusk and off just before the end of the animation. ![]() In the Rhino model, I’ve created these 9 surfaces that sit on the underside of the ceiling and these will become the internal lighting objects for the apartment block. The layers are organised on a per material basis so that we can set materials up quickly once the data is in KeyShot. The starting point for the Animation is this Rhino model of an apartment block and the surrounding context. We can, of course, create a Sun Study Animation straight from Rhino but by using KeyShot we can animate not only the Sun, but also the Camera, and Objects themselves. Hi, I’m Phil from Simply Rhino and in this video, I’m going to take a look at creating this simple Sun Study Animation from Rhino 7 and KeyShot 10. Rhino 7 and KeyShot 10 Sun Study Animation Video Transcript
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